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Diploma of Game Development

  • Diploma

Gain essential skills in game development with SAE's Diploma of Game Development, featuring small classes, industry-based projects, and mentoring opportunities. Develop a portfolio and prepare for further studies or a career in the gaming industry.

Key details

Degree Type
Diploma
Duration
0.58 - 1 trimesters full-time
Course Code
GA5GD, 094745C
Study Mode
In person, Online
Intake Months
Feb, May, Sep
Domestic Fees
$23,992 per year
International Fees
$27,960 per year

About this course

Overview

If you want to be part of the exciting and expanding industry of gaming, we want to help you gain the skills to stand apart from them all.

In a matter of months, you'll learn the key fundamentals of game development.

At SAE we can offer small classes and one-on-one mentoring opportunities you may not find in a larger university.

Your growth and development as a creative practitioner will be assessed through the completion of industry-based projects. This will ultimately help you build up a body of work and portfolio to share with potential employers or your first client.

In preparation for an industry that commands agility and adaptability, you'll cut your creative teeth on projects in partnership with your course peers.

You'll work in a team to pitch, design, plan and deliver a game in response to a brief. Your project will extend your design and scripting skills sets, to allow you to craft a broader range of gameplay systems and features.

To complement your technical skills, you will graduate with employability skills, introductory project management skills, and scholarly techniques for higher education.

Upon completion, you will be eligible for up to 80 credit points towards either the Bachelor of Games Development.

Entry requirements

Entry Requirements

Domestic Entry Requirements

Domestic students must meet one of the following criteria:

  • Completion of an Australian Senior Secondary Certificate (QCE, WACE, HSC or SACE) or equivalent; OR
  • Completion of a Certificate III-level qualification, or higher, issued under the Australian Qualifications Framework (AQF); OR
  • For applicants who do not meet the requirements of the above entry criteria, refer to SAE's Experience Based Entry scheme at the 'More info' link.

International Entry Requirements

International students must be 18 years or above when they arrive in Australia to commence studies.

Academic requirements

Completion of Year 12 English at an Australian secondary school or college, or equivalent.

English language requirements
  • International English Language Testing System (IELTS): Academic IELTS minimum overall band of 5.5 with no individual band below 5 completed in the last two years (or equivalent); OR
  • Completion of Year 12 English in an Australian secondary school or college or equivalent with a minimum result of "Satisfactory" or equivalent.
  • Successful completion of an Academic English program with an SAE-approved Australian-based English partner. Please refer to our SAE International Study Pathways for more information.

Study locations

SAE University College Perth Campus

Online

What you will learn

What You Will Learn

In a matter of months, you'll learn the key fundamentals of game development.

At SAE we can offer small classes and one-on-one mentoring opportunities you may not find in a larger university.

Your growth and development as a creative practitioner will be assessed through the completion of industry-based projects. This will ultimately help you build up a body of work and portfolio to share with potential employers or your first client.

In preparation for an industry that commands agility and adaptability, you'll cut your creative teeth on projects in partnership with your course peers.

You'll work in a team to pitch, design, plan and deliver a game in response to a brief. Your project will extend your design and scripting skills sets, to allow you to craft a broader range of gameplay systems and features.

To complement your technical skills, you will graduate with employability skills, introductory project management skills, and scholarly techniques for higher education.

Career pathways

Career Outcomes

What jobs will this course lead me into?

  • Entry-level Game Designer
  • Entry-level Game Level Designer
  • Entry-level Community Manager
  • Entry-level Games Writer
  • Quality Assurance Officer
  • Production Assistant

Course structure

Course Structure

The Diploma of Game Development is stage 1 of the 3 stages of a Bachelor.

Stage 1: Foundations

Develop the essential technical skills and the knowledge required to collaborate with other creative media students and professionals.

  • Credit points: 10 Beyond technical and craft skills, expert practitioners also have an understanding of the historical, scholarly and cultural context of games. Through developing your ability to identify scholarly and authoritative resources, your skills in research, and your capacity to argue, present and write academically, you will become a more literate creative. You'll be able to apply these skills in industry to build better outcomes for your project and company with strong links to both the past and future of Games. Potential projects: Working in a team, you'll develop a paper and digital presentation in the style of a Games Developer's Conference.
  • Credit points: 10 Game scripting is a common method of controlling the behaviour and sequencing of events and interactions within a game or scenario. Scripting can be thought of as a discrete language that uses principles of mathematics, combined with rules of syntax and patterns, to provide instructions for a computer to follow. In this unit, you will implement a range of basic game functionality by utilising data manipulation, formulas, object creation, defining of behaviours, and working with event systems. You will also build an awareness of how to use these elements within common game scripting languages and environments. Potential projects: Build a simple game from scratch using an existing game engine such as Unity with C#.
  • Credit points: 10 In order to design and create games we need to be able to understand game systems and how they generate player experience. Games are complex, sitting at the intersection of art, technology, and psychology. To be able to become an effective game developer, it's important to start at a point where you can experiment and see the immediate outcomes of your decisions upon a product. It's for this reason that most game developers start off with small, rapidly developed games or modifications to check their thinking. In this module you will learn how to analyse existing games to identify and describe their core elements and interactions. You will apply this understanding to manipulate existing games in addition to designing new ones, and then check the effectiveness of your work through playtesting and player feedback.
  • Credit points: 10 GAD178 will introduce you to 2D Development and is designed to equip you with foundational knowledge and skills necessary for creating 2D games. The course is structured to guide students through the process of planning and developing 2D game assets, laying the groundwork for the creation of a fully realised 2D game concept. By the end of this unit you will have created the necessary 2D assets required to convey the mood and tone of your own game. With these assets, you will have several fully realised scenes, built in a game engine that depict your vision and demonstrate your understanding of the 2D asset production pipeline.
  • Credit points: 10 This unit explores the concepts of entrepreneurship, innovation and project design. You will develop approaches to identify promising opportunities and actionable strategies to transform them into tangible successes. Through exposure to developing new ideas, processes and ways of working - both individually and in entrepreneurial teams - you will hone skills to put creative ideas into practice and achieve real-world impact. As Alan Kay explained, "The best way to predict the future is to create it", so let's get at it!
  • Credit points: 10 Game systems increase in importance and complexity in proportion to the size of a project. This relationship requires modular and reusable systems within game development pipelines, which can be applied to other projects. In this unit, you will extend basic scripting principles by implementing event-systems and applied mathematics in the form of modular game systems. This will involve reviewing good code design by developing or modifying fundamental game systems driven by geometry, vectors, and physics, such as input systems and character controllers, as well as researching, designing, and developing a complex game system, such as a 2D boss battle system, RPG dialogue system, or action-adventure inventory system.
  • Credit points: 10 3D Asset Production introduces students to the planning, design and construction of 3D models using industry standard software and techniques. This unit introduces students to concepts of workflows and pipelines in order to develop 3D assets for a number of purposes for games, animation, VFX and real-time applications. Students will develop their understanding of theoretical concepts and the practical application of 3D modelling through a hands-on approach. By planning and creating a number of 3D assets, students will develop their skills in using industry standard 3D modelling software including Maya in addition to being introduced to Substance Painter.
  • Credit points: 10 In order to create games, we must be able to manage the complexity of the game development process. To do this successfully, we need to be able to manage group communication and collaboration. This requires common languages and structures that support the variety of disciplines involved. We must also build familiarity with toolsets and existing industry practices, and be able to formulate and execute clear plans for delivering high-quality game assets and features on time. It is also essential to articulate the lessons you learn during development through reflection in a "post mortem" after a project is complete. In this unit, you will learn about project management techniques and work in a group to pitch, design, plan, and deliver a game in response to project briefs. This will include learning and applying a range of group work and organisational skills, as well as applying iteration processes to your game design. Managing projects in this way will help you expand your existing skills in design and scripting to craft a broader range of gameplay systems and features.

Credit for prior study or work

CREDIT AND RECOGNITION OF PRIOR LEARNING

SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program. For full details, please refer to SAE's policy on recognition of prior learning and credit transfers.

How to apply

How to apply

Launch your creative career with confidence. Apply now